The Android operating system has a multi - layered architecture. At the bottom, we have the Linux Kernel which provides low - level device drivers, memory management, and process management. Above it are the native libraries written in C and C++, such as SQLite for database management and OpenGL for graphics rendering.
The Android Runtime (ART) is responsible for executing Android apps. For Java - based apps, the Java code is compiled into Dalvik Executable (DEX) files which are then run on the ART. On top of these layers, we have the Android framework which provides a rich set of APIs for developers to build apps.
Java serves as the primary programming language for Android app development. Android uses a subset of the Java language and its standard library. The Android framework provides a wide range of Java classes and interfaces that developers can use to interact with the device’s hardware, create user interfaces, and perform various tasks such as networking and data storage.
Android Studio is the official Integrated Development Environment (IDE) for Android development. You can download it from the official Android Developer website. Follow the installation wizard, which will guide you through the process of installing the necessary components such as the Android SDK and the Java Development Kit (JDK).
After installing Android Studio, you need to configure the Android SDK. Android Studio provides a SDK Manager where you can download different Android SDK versions, build tools, and system images. You should select the SDK versions that your target devices will support.
When you create a new Android project in Android Studio, it has a predefined structure. The main directories include:
app/src/main/java
: This is where your Java source code files are located.app/src/main/res
: This directory contains all the resources such as layouts, strings, and drawables.app/src/main/AndroidManifest.xml
: This file is used to declare the components of your app, such as activities, services, and permissions.Layouts in Android are used to define the user interface of your app. You can create XML layout files in the res/layout
directory. For example, the following is a simple layout file named activity_main.xml
that contains a single TextView
:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:id="@+id/hello_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, Android!" />
</LinearLayout>
To add functionality to your app, you need to write Java code. The following is a simple MainActivity.java
class that sets the content view to the activity_main.xml
layout:
package com.example.myfirstapp;
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
To handle user input, you can use event listeners. For example, if you have a Button
in your layout, you can add a click listener to it. Here is an example:
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button myButton = findViewById(R.id.my_button);
myButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "Button Clicked!", Toast.LENGTH_SHORT).show();
}
});
}
}
Intents are used to perform actions in Android, such as starting an activity, service, or broadcasting a message. Here is an example of starting a new activity using an intent:
import android.content.Intent;
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button startNewActivityButton = findViewById(R.id.start_new_activity_button);
startNewActivityButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent intent = new Intent(MainActivity.this, SecondActivity.class);
startActivity(intent);
}
});
}
}
Activities in Android have a lifecycle that consists of several states such as onCreate
, onStart
, onResume
, onPause
, onStop
, and onDestroy
. It is important to manage the activity lifecycle properly to ensure that your app behaves correctly and does not consume unnecessary resources. For example, you can release resources in the onDestroy
method:
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
protected void onDestroy() {
super.onDestroy();
// Release resources here
}
}
ArrayList
instead of LinkedList
when random access is required.WeakReference
class when you need to hold a reference to an object that can be garbage - collected.Java remains a powerful and reliable choice for Android app development. By understanding the fundamental concepts, setting up the development environment correctly, and following common and best practices, you can create high - quality Android apps. As you gain more experience, you can explore advanced topics such as working with databases, integrating third - party APIs, and optimizing your app for different devices.